I hope this is a simple question. I have a PresentationModel with the following constructor.
MyPresentationModel(Contatiner container, IView view);
Sadly Unity does not know what concrete type of IView to create when it attempts to build up the presentation model. To get around this I have changed the signature to.
MyPresentationModel(Contatiner container, MyConcreteTypeView view);
Is there anyway to give unity the information needed to resloved the correct object from the IVew strategy? So I can go back to haveing all of my constructors having a IView parameter?